Baihua Pavilion

Baihua Pavilion, Online Multiplayer Combat, 2021

Lead Designer

Story

Baihua Pavilion is a mechanics-based online multiplayer combat game created during a Game Jam. The game combines PVP combat with the art style of Peking Opera to bring a unique playing experience.

https://mumu3an.itch.io/baihua-pavilion

The game is built around the combat gameplay centered on "deception," where four players are divided into pairs to compete against each other. One team of players is tasked with collecting items and escaping from the dream realm, while the other team must prevent them from doing so within a given time limit.


WHAT I LEARNED FROM THIS PROJECT?

Participate in Game Jam

Design Combat Mechanics

Playtest and Iteration

Unity 3D

Design Mechanics by Using Dramatic Elements

Game Shader

Level Design

  • Gameplay

Core Mechanics

The game requires 4 players.

HUMAN CAMP

Collect > Combat

The “Trick” Mechanics

Game OST Production

Multiplayer Gameplay Design

The Jade Hare in "The Drunk Beauty" appears in a dream as a demon with red and shrill eyes because of her resentment.

Ru and Lv

MAIN CONTRIBUTIONS

  • Game Combat Mechanics Design: As the sole Game Designer in an eight-person team, I designed the rules and mechanics of the online multiplayer indie game "Baihua Pavilion."

  • Create Stylized Shader: Collaborated with team members to successfully develop an ink-style shader, enhancing the game's visual aesthetic.


KEY FEATURES

Resource Collection      Combat (Trick)      Energy Control      Escape      Teamwork

Basic Rules & Objectives

Collect 120 Ink Marks to Escape

UI

  • Map & Scenes


  • Story & Character

Ru and Lv are two Peking Opera performers who have been studying Peking Opera since they were very young. The troupe they work for is on the verge of disbanding and they can only place their hopes on the upcoming national performance event. The stress of intense daytime rehearsals and the pressure of livelihood at night make them constantly exhausted.

One night, they dream that they are on the stage and are being chased by the demonized characters in the play...

Character

Ru and Lv are two Peking Opera performers who have been studying Peking Opera since they were very young.

Soundtrack

ROUND TIME

Input

Players need to accumulate power before attacking.

Control your energy and consume enemy's through tricks to defeat them!

Map Design

Confrontation

HUMAN CAMP

Collect 120 to activate the escape gate

Activate the escape gate

  • HP & Energy

  • Energy will be restored over time.

  • Ink Collect & Win

The ink marks are randomly generated on the map and will regenerate after a certain period of time after being collected by players.

Ink Collect

Win

MONSTER CAMP

Collect to increase movement speed

Stop humans from escaping in 120s

Players in the game action (Run, Jump, Block, Attack) need to consume energy, without energy, players will not be able to make any action but only walk.

4 Actions: Block, Attack, Run, and Jump

  • When the player receives an attack, his HP will be reduced.

  • Block can protect you from damage, but requires energy consumption.

  • Death & Respawn

The soundtrack artfully blends traditional elements with modernity, featuring delicate hammering sounds and the distinct tones of the Guzheng. In the melodic section, the Pipa and Jinghu, two instruments quintessential to Beijing opera, are skillfully used to play traditional Chinese pentatonic scales. This fusion endows the entire composition with a distinctive Chinese character.

Modeling & Texture

Bunny


Yang Guifei in "The Drunk Beauty" has complex emotions of disappointment and resentment in the play.

  • Release before the end of the accumulation, which will play the animation but will not impact the effectiveness and consuming energies.

  • Players can use this feature to trick and consume the enemy’s energy.

Scene Art

Shader

Dan

MONSTER CAMP

Stop Humans From Escaping

Combat > Collect

120s

When HP drops to 0, the player needs 10 seconds to respawn.

Collected Inks

The game is rendered with stylized visualization style through our own shader, reflecting an ink-based theme.

Animation

  • Player cannot perform any actions during respawning.

HUMAN CAMP

Will not be cleared when respawning

MONSTER CAMP

Network Function

Will be cleared when respawning

The center of the game scene is Baihua Pavilion, with 8 bridges extending outward from, namely Xiu, Si, Shang, Du, Kai, Jing, Sheng, Jing (according to the digit and position of eight trigrams).

The game refers to the writing techniques in classical Chinese gardens and landscape paintings. It is designed and produced in conjunction with contemporary Chinese stage art.

  • Production

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